This degree will give you the professional skills and valuable experiences to prepare you for a career in industry. You'll explore both traditional and experimental digital and analogue techniques, expand your knowledge, and investigate the historical, theoretical, and social context of your subject. You'll cultivate a distinct and powerful voice and style, utilising an extensive range of materials and state-of-the-art, industry-standard software to refine and master your craft.
Guided by a multi-BAFTA award winning team of academics, you'll be immersed in the art of animation through an enriching curriculum that includes live briefs, dynamic lectures, engaging tutorials, thought provoking seminars, and practical workshops. On this course you'll discover the very bedrock of animation, led by a team of professional animators and accomplished producers.
Our commitment to your success shines through our program, as we prepare you for the industry's demands. Your journey as an animator at Cardiff Met extends beyond the conventional boundaries, including the art of scriptwriting, collaborating with skilled voice actors and puppeteers, and the excitement of real-world projects and competitive challenges, working with organisations such as the NHS, Age Connects, the Centre for Entrepreneurship and Royal Welsh College of Music and Drama, with one such project winning 'Best Experimental Animation at the 2019 Hollywood Film Festival.
Course Content
You’ll start the course by gaining a broad understanding of the animation process, while creating your first projects using digital and analogue techniques. You’ll take your personal practice further – expanding your knowledge and exploring the historical, theoretical and social context of your subject.
You’ll spend your time in specialist studios, using industry standard equipment to hone your technical skills in a broad range of disciplines, including:
- Fundamentals of animation. Understanding the language of movement through diverse animation production techniques.
- Storyboarding and film language for animation
- Life drawing
- Storytelling and direction
- Camera, lighting and composition
- Art direction; creating and designing characters and worlds
- Characterization and acting for animation
- Mixed media and experimental animation
- Exploring new platforms, gaming, VR and installation
- Traditional and digital production techniques and process; from idea development to delivery
- Professional practice and business skills
You’ll have many other valuable experiences too – such as script writing exercises and opportunities to direct voice actors and puppeteers.
Through lectures, tutorials, seminars and workshops you’ll gain a deep understanding of the principles and techniques that underpin animation, learning from a team of active animators, directors and producers.
Year One
Subject: Movement Transformation & Life - 40 credits
In your first term, the emphasis is on creative enquiry and knowledge acquisition, where you’ll explore the extent and diversity of contemporary animation practice, experimenting with techniques, practicing animation principles and developing digital skills. You’ll discover key concepts in film language, narrative and non-narrative structures, design, motion theory and team working.
Subject: Storytelling - 20 credits
The Storytelling module concentrates specifically on the ideation, narrative development and production of a short piece of character animation. Characters and worlds developed in previous modules will now be brought to life through the production of a short piece of character animation. Seminars, tutorials and workshops will introduce students to a range of narrative strategies. This module aims to refine and cohere student’s animation and design skills so they can effectively communicate ideas and stories to an audience.
Research Basics - 20 credits*
This module aims to develop students' core academic research skills including locating sources, evaluating credibility, and analysing information. It will provide the foundations from which students will cultivate their confidence to engage in theoretical discourse and idea-driven dialogues which will be required throughout their undergraduate studies.
Interdisciplinary Understanding - 40 credits
This module aims to introduce you to the principles of Interdisciplinary working: collaborative working, critical thinking and reflection. Projects within the module will challenge you to work with another discipline to explore a societal and cultural theme or challenge.
Year Two
Subject: Production - 40 credits
You’ll develop your skills and concepts within digital technology, building your understanding of the animation process and industry terminology. You’ll have opportunities to gain industry experience and pitch for live briefs with external clients. Your preconceptions will be challenged by exploring experimental techniques and concepts, and you’ll become accomplished at using key tools and processes.
21st Century Challenges - 40 credits
The 21st Century Challenges module builds upon the introduction to Interdisciplinary problem-solving developed at level 4 to continue to refine, and begin to apply, your skillsets through real-world projects and live briefs. Projects will tackle 21st Century Challenges to develop your leadership, collaboration, future literacy/critical thinking skillsets.
Real-World Contexts - 20 credits
The Real-World Contexts module challenges you to apply the situated awareness and future-thinking skills to deploy your own practice in the creation or promotion of value for a variety of external stakeholders and communities.
Research Proposal - 20 credits*
The Research Proposal offers you an opportunity to strengthen your research skills, consolidate your research experience and orientate your level 6 contribution around an enquiry of your choosing that is inspired by your learning across all modules at level 4 and 5. This research proposal will be used to continue your personal and professional development at level 6 where you will identify a route for your own enquiry.
Year Three
Subject: Major Project - 60 credits
This level focuses on individual student creative development, helping you to decide the path you want to take in the future. You’ll experiment with techniques, tools and structures – consolidating the skills you need to begin your professional career or take on further study. And you’ll bring everything together to produce an animated project that reflects your learning and professional goals.
Positioning in Practice - 20 credits
The module aims to support your readiness in developing your unique professional career. It will embed attributes reflective of the requirements of real-world practice aligned to your specialist discipline.
You will have the opportunity to reflect upon how your experiences over the last 3 years have allowed you to position yourself as a professional in preparation for graduate level work, continued study, research, and entrepreneurial ventures.
Contribution - 40 credits*
Your practice is underpinned by your knowledge. Demonstrate your research and analysis skills in your final research submission, where you explore ideas in both written and practical forms.
*modules available through the medium of Welsh
Learning & Teaching
All programmes within CSAD are delivered through a studio-based approach to learning.
Studio-based learning provides an authentic learning environment which fosters cohort level community building, peer learning whilst being authentic to the demands of the individual disciplines. All studio spaces are bespoke to the needs of the disciplines within which students will receive a variety of learning opportunities including:
Group seminars, group critiques (crits) & presentations, one to one tutorials, technical workshops, peer learning, independent guided learning.
Students take a significant lead in their studies, develop their own research focus and expertise base and actively engage with the process of assessment and the manner in which their individual expertise is expressed and tested.
Students will be supported as they work autonomously such that they are able to generate significant and unique learning through rigorous, self-directed and collaborative practice.
Assessment
Throughout the duration of your studies, you will be evaluated on three main criteria, which underpin all of the disciplines being taught at CSAD:
SKILLS:
The practical, technical and conceptual skills you acquire during your course.
CONTEXT:
Your understanding and knowledge of broader intellectual context within which your discipline and work is located. This includes historical, environmental and ethical issues and will often be explored in your 'Theory and Context' modules.
IDEAS:
Your understanding of intellectual and creative ideas from within and beyond your discipline; plus your ability to acquire new concepts and form new ideas. Ideas will be explored in your written work, as well as being evident in your practical progress. Each of these criteria is given equal weighting during the assessment process. That is to say that they are seen as equally important and critical to your development; an emphasis which is designed, for example, to enable a more well-rounded skill set from a student who may be skilled technically, but weak in generating ideas, or a student with much creative flair who may struggle to hone a broad concept into a strong, individual design.
We provide a number of ways for you to track your progress en route to submitting your work for marking. Understanding that the emphases will revolve around the core areas of skills, context and ideas, you will also become familiar with the structured assessment form used by your tutors and learn to relate to your work back to the intended learning outcomes of each brief.
The main types of formative assessment are; academic (feedback from your tutors); peer (from your course-mates or project partners); and self-assessment (which is your own critique, in light of other forms of feedback). You won't just be receiving feedback at the end of a brief, however – your tutors will often assess your progress as your work develops, providing formative feedback at crucial moments where it is hoped to encourage you to take risks, maintain your motivation or shape-up your ideas ahead of deadline.
Employability & Careers
Graduates from the programme are well placed to work as independent animators, join media & design companies or advertising agencies, or to be employed in the film, television and broadcast industries.
During the course, there will be the opportunity to undertake live briefs and work experience. This will include building contacts and undertaking placements as well as exposure to animation professionals through industry talks and mentoring. You will be offered support in forming your own business should you choose to do so.
Some graduates become teachers by taking a PGCE. Some graduates elect to take their studies further by studying at CSAD for a Master's level qualification and there are opportunities to take this further still, into research with a PhD or a Professional Doctorate in Art or Design.
Entry Requirements & How to Apply
Typical Offers
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Tariff points: 96-120
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Contextual offer: See our
contextual offers page.
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GCSE: Preferably five GCSEs at Grade C / 4 or above to include English Language / Welsh First Language, Mathematics / Mathematics – Numeracy.
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English Language Requirement: Academic IELTS 6.0 overall with at least 5.5 in all elements, or equivalent.
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A level: Minimum three A levels. No specific subjects required. Welsh Baccalaureate – Advanced Skills Challenge Certificate considered as a third subject.
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BTEC National / Cambridge Technical Extended Diploma: MMM-DDM
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T Level: No specific subjects required.
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Access to Higher Education Diploma: No specific subjects required.
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International Baccalaureate (IB) Diploma: 24 points. No specific subjects required.
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Irish Leaving Certificate: No specific subjects required. Higher level subjects only considered with a minimum grade H4.
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Scottish Advanced Highers: No specific subjects required.
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Other requirements: Successful
interview and portfolio review. Applicants will be required to submit a digital portfolio.
Combinations of the above qualifications are accepted if they meet our minimum requirements. If your qualifications aren’t listed, please contact
Admissions or refer to the
UCAS Course Search.
Further information on Overseas qualifications can be found
here.
If you are a mature applicant, have relevant experience or
RPL that you would like us to consider, please contact Admissions.
How to Apply
Further information on how to apply can be found
here.
Tuition Fees, Student Finance & Additional Costs
For up to date information on tuition fees and the financial support that may be available whilst at university, please refer to www.cardiffmet.ac.uk/fees.
Undergraduate costs of study in CSAD
Materials
CSAD provides a variety of basic materials. These enable students to develop their competence in a range of skills and demonstrate their technical ability. Materials needed in unusual quantities, or those that are specialised, expensive or unusual are at the student’s expense. Advice will be given about how ‘unusual’ is defined, which materials are deemed to be ‘expensive’, and examples given of what is viewed to be ‘unusual’. CSAD students often elect to spend on materials they prefer to work with, including sketchbooks and pens, as well as specialist equipment of their own choosing.
In the main, no charges are made for the use of equipment, with the exception of some specialist high end equipment such as the Mimaki and 3D printers. Access to
Cardiff FabLab is subject to student membership; it offers reduced fees for student use.
For further information about additional course costs, including fees, equipment requirements and other charges for each undergraduate programme, please visit
www.cardiffmet.ac.uk/additionalcosts.
Field trips and visits
Field trips that are part of core learning will be paid for by the School. Additional visits are occasionally arranged which are optional and where the students may be asked to share the costs. The costs of study abroad, including exchanges, placements and projects are the responsibility of the individual student.
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