Dr Simon Scarle

Department: Department of Computer Science

Office/Location: Cardiff School of Technologies, Llandaff Campus

Telephone:

Email: sscarle@cardiffmet.ac.uk

Staff Overview

​Simon Scarle has had a diverse research career publishing papers on defects in semi-conductors, thin film delamination, ion motion in polymer hosts, Berne-Gay potential/boids model link and electro-cardio dynamics, before going to work for the Game Developer, Rare Ltd, part of Microsoft Games Studios. There he was the main programmer of a GPU based particle effects system. He then went on to be a Senior Programmer for a Serious Games Project at the International Digital Laboratory, University of Warwick, which was developing a motion-controlled game to teach children good nutrition and the worth of exercise, after which he was the Principal Technical Developer at the Serious Games Institute, Coventry University, where he was also the main Technical Advisor on the Games Industry and Games Development. Previously he was Senior Lecturer and Program Leader for MSc Commercial Games Development at UWE Bristol.

Teaching

​Advanced Game Mechanics

Research

​Highly interested in the bringing together of computer games technology and research science, a kind of Applied Games Technology. My novel paper, Scarle, S. (2009) Implications of the Turing Completeness of Reaction-Diffusion Models, informed by GPGPU simulations on an XBox 360: Cardiac Arrhythmias, Re-entry and the Halting Problem, Computational Biology and Chemistry, 33, 253, was the first journal paper published to use an Xbox 360 to carry out research simulations. Simon is particularly interested in the application of the Game Asset Pipeline to data visualisation, research computing and technical design for 3D printing.

Key Publications

​Implications of the Turing completeness of reaction-diffusion models, informed by GPGPU simulations on an XBox 360: Cardiac arrhythmias, re-entry and the Halting problem
S Scarle
Computational biology and chemistry 33 (4), 253-260 (2009)

Visualising software as a particle system
S Scarle, N Walkinshaw
2015 IEEE 3rd Working Conference on Software Visualization (VISSOFT), 66-75 (2015)

Asset pipeline patterns: patterns in interactive real-time visualization workflow
J Lear, S Scarle, R McClatchey
Proceedings of the 24th European Conference on Pattern Languages of Programs … (2019)

Highlighting a link between the Gay-Berne potential and the boid flocking model
S Scarle
Simulation 82 (10), 627-633 (2006)

Other Projects and activities

​Member of the Impact, Inclusiveness and Outreach Working Group of the Carbon molecular nanostructures in space (NanoSpace) COST action.

News Editor for British Origami Magazine, the magazine of the British Origami Society.

External Links